The concept of VR is simple in notion but complex in practice—replicate an environment and enable the viewer to feel immersed in it through visual and/or audio sensory experiences. In its infancy, due to the lack of immersive 360 capture imaging devices, VR was limited to imagined or computer generated environments. These experiences, though novel, were still lacking in the realism required to feel present in the virtual space.
The concept of VR is simple in notion but complex in practice—replicate an environment and enable the viewer to feel immersed in it thro...
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